Event Sheets
Event sheets are the "controls" for the game, its where you make everything work as you want, you can change the gameplay controlls, make buttons do what theyre supposed to do and much more.
Adding Events are simple and basic but they go into much more detail when you add actions onto events, you can add a simple event with a simple action or you can add a more complex event in which it will lead off into multiple actions, an example of this would be.
Simple- You can add an event in which when a button object is clicked it will load a new layout.
Moderate- If you wanted to add in an acid pit that kills the player you would need to create an event that would be when the "Player Collides with Acid", and then the action would be "Go to Layout" then the layout of your choice.
Hard- You may want the screen to shake as you die when your player goes into the acid so youll need to start with the event "Player Collides with Acid" and then add an action in which it waits before you go to the other layout which would be "Wait (x amount of seconds)" and then you will want the screen to shake so youll then add the action "Shake (altitude number) (seconds of screen shake)" and then you would want the "Go to Layout"
Adding an event ranges in difficulty because it is spread out like a tree you start with selecting one of your many objects and then depending on what object you select there are events for it, and when you choose one of the events it will bring another window specifing what you want that event to do.
Example-
If you wish for something to happen when your player collides with a object you do these steps.
Step 1- Click "Add Event"
Step 2- You choose your player sprite
Step 3- You go through all of the events and find "On collision with another object"
Step 4- You click "<click to choose>" and then select the object you want to create an event for when the player collides with it.
If you want a player to die when colliding with it you would then need to click "Add action" then follow these steps.
Step 1- Click on "System"
Step 2- Choose "Go to layout"
Step 3- Within the Layout drop box you select on the layout you wish the game to go to so i would choose for it to go to "Dead Layout"
Now when my player collides with the object i have choosen it will load the dead screen showing that i have died.
When Creating an Event you start with clicking "Add event"
You then choose the Object you want an event to happen for.
Now another menu will pop up with the events you can apply to that object.
Once you have selected an event you then need to add an "Action".
When clicking this it is similar to adding an "Event" a new menu appears with the objects you want to add an action too.
Once youve chosen the object to add an "Action" too it will bring up a new window with a list of "Actions" which will look similar to the "Events"
Once you have added an "Action" it should look similar to this.
The difference between an "Action" and an "Event" is that the events lead the actions. Your events make the actions happen you cannot have any actions without an event happening first, the event is a trigger which allows the actions to play out.
You can build up multiple actions onto a single event like so.